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Min Ping
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Avg Ping
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Max Ping
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Jitter
Location Latency Average
Central US NA
East US NA
West US NA
West US 2 NA
North Central US NA
South Central US NA
Canada Central NA
Brazil South SA
North Europe (Ireland) EU
West Europe (Netherlands) EU
UK South EU
UK West EU
France Central EU
Germany West Central EU
Japan West AS
Japan East AS
Korea Central AS
Southeast Asia AS
Australia East OC
Australia Southeast OC
Central India AS

📊 Latency Chart

📋 Recent Ping History

Searching for the ideal server to play The Crew? You have come to the right place. This dedicated The Crew latency tester measures how long it takes data packets to travel between your device and game servers spread across North America, Europe, Asia, South America, and Oceania. This Racing favourite demands reliable connectivity — especially during high-stakes moments.

What the Numbers Mean

Your latency is displayed in milliseconds (ms). Every server is pinged independently, so the numbers reflect your unique route through the internet to each location. A ping under 40 ms is exceptional and largely indistinguishable from a LAN connection. Between 40 and 80 ms most players will not notice any issues. At 80–150 ms, subtle delays may appear. Above 150 ms, lag becomes a genuine disadvantage.

Behind the Scenes

We send a small HTTP request to cloud endpoints in each region and record how quickly a response arrives. Because modern game servers sit behind the same cloud infrastructure, these measurements closely approximate the latency you would see on the in-game scoreboard. No plugins, no executables — everything runs in your browser via JavaScript.

Practical Steps for a Better Connection

  • Use a wired Ethernet connection rather than Wi-Fi to eliminate wireless interference.
  • Pause cloud syncs (Dropbox, OneDrive, iCloud) that consume upload bandwidth.
  • Restart your router periodically to clear stale routing tables.
  • Select the server region geographically closest to you within The Crew's own settings.
  • Ask your ISP about a gaming-friendly plan or low-latency option if available.